EARTH
9Elemental HERO Core
Archetype:
Elemental HERO
ATK:
2700
DEF:
2200
View:
8249
3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
Elemental HERO Core — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 57 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Removal, Recovery/Recursion
Why it scores here
Elemental HERO Core is a Fusion-only 2700-ATK body whose value comes from its end-of-Battle-Phase destruction and its once-per-turn ATK doubling, not from its stats. Its real conversion is the graveyard clause: when it is destroyed it can Special Summon a Level 8 or lower Elemental HERO Fusion from the graveyard, which gives it a recursion route. The 400-deck sample shows it in 371 HERO decks, one copy each, with strong partner overlap (Stratos 95%, Sunrise 91%), but that frequency only confirms accessibility and fit inside HERO shells. Its high ATK earns no points, and its Fusion-only restriction and weak material utility keep the score in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Fusion-only, so it depends on Fusion Summon routes; the sample shows Miracle Fusion (87.6%) and Super Polymerization (66.6%) as frequent partners, but no starter or searched data is supplied (inferred from deck partners). |
| Combo & Conversion | 55 | The text shows a battle-based destruction of one monster and a GY Special Summon of a Level 8 or lower HERO Fusion, but no combo boards are recorded to confirm the conversion (inferred from text). |
| Resource Economy | 50 | The graveyard Special Summon on destruction is a body-for-body recursion, not card advantage; no draw or search is printed (verified from text, scored as roughly even). |
| Effect & Interaction | 55 | The end-of-Battle-Phase destruction is real removal, but it is conditional on this card having battled and is once per turn; ATK doubling on targeted attacks is a combat trick (verified from text). |
| Material Utility | 25 | A Level 9 Earth Warrior Fusion monster with generic material fit is limited as Fusion material, and no material role evidence exists (inferred from text, no combo data). |
| Resilience & Flexibility | 50 | The GY recursion survives destruction, and HERO Fusions in the graveyard give redundancy, but a single negate on Fusion Summon ends the line (inferred from text and deck partners). |
| Deck-Building Efficiency | 50 | One copy in 367 of 371 decks, but it is Fusion-only and requires a HERO-heavy shell, so the restriction is mild to moderate (observed from deck copies, inferred from text). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation (secondary blend). Intrinsic ≈ 52, Deck ≈ 57, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destruction clause revives a Level 8 or lower HERO Fusion from the graveyard, so the card keeps value after it dies
- End-of-Battle-Phase destruction gives board removal when it attacks
- Once-per-turn ATK doubling on a targeted attack makes it hard to attack through profitably
- Heavily played in HERO shells across 371 of the sampled decks, with one copy per deck
Weaknesses
- Fusion-only, so it needs a Fusion route and cannot come out from hand or deck on its own
- No searcher, draw, or card advantage in the printed text
- Removal requires it to battle, so it does nothing on a defensive turn
- Weak as Fusion material because of its Level 9 and its single-body profile
Counters / choke points
- Negate effects on the Fusion Summon, which remove the card before it can attack
- Monster removal or destruction that stops the battle-based clause before the Battle Phase ends
Best use
Boss/End-board finisher that trades through a battle and recurs a HERO Fusion from the graveyard. Decks: Elemental HERO (Heros, Heroic) Fusion decks. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion-only summoning restriction and the once-per-turn ATK doubling clause are printed in the description; End-of-Battle-Phase destruction and the GY Special Summon of a Level 8 or lower HERO Fusion are printed in the description; Used as one copy in 367 of 371 sampled decks
- Observed: Partners Stratos (95.4%), Sunrise (90.8%), and Miracle Fusion (87.6%) appear in most sampled decks; Found across 25 distinct archetype labels, mainly in Heros and Heroic
- Inferred: Fusion access depends on Miracle Fusion and Super Polymerization being present; Combo role is a Boss/End-board finisher, since there are no combo boards to confirm it; Material utility is limited by Level 9 and the Fusion-only restriction
- Data gaps: no combos supplied, so combo conversion and starter role/material role rates are text-only inference no banlist token; assumed 3 copies allowed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 400-deck sample only only one guide mention, and it is a general deck-level note rather than a card-level analysis






